3D Here and Now... a goose that lays a golden egg?

The paper presents the progress that has been made over the last year in 3D entertainment, raising key questions and highlighting issues that need to be addressed in order to ensure stable growth for the 3D market across the different screens: movie, TV, mobile and video games.

As a result of the survey, market players around the world in the different industries were interviewed, including film studios, video game companies, broadcasters, pay-TV operators, network operators, theater exhibitors, technical equipment providers, start-ups and consumer equipment manufacturers, in the main video entertainment formats (films, live TV, home entertainment, games, user generated content) and main entertainment screens (movie theaters, TV, PC, mobile phones).

 
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