The research piece is devoted to the attitudes and behaviours of gamers across multiple devices (consoles, personal computers, smartphones and tablets etc) and consumer interest in consuming traditional video content over video consoles, and other gaming distribution methods.
It is clear that social networking has become one of the dominant cultural phenomena in these digital times. The rapidity of this rise to prominence in everyday life for so many people, as well as its global impact, is remarkable. Companies can no longer neglect engaging into social media on a number of purposes.
Welcome to the 12th annual edition of PwC Global entertainment and media outlook, covering the forecast period of 2011–2015.
Welcome to the 11th annual edition of PricewaterhouseCoopers’ Global entertainment and media outlook, covering the forecast period of 2010–2014.
|PwC Russia is a Partner of the XXII Olympic Winter Games and XI Paralympic Winter Games to be held in the city of Sochi in 2014
|PwC Russia is a Partner of the XXVII World Summer Universiade 2013 in Kazan